Designing spaces shaped by player reaction.
Carter is a level designer focused on player-readable spaces built through iterative feedback and cross-discipline collaboration. He pairs strong written and verbal communication with a systems mindset to move projects from prototype to polish.
Born and raised in the Pacific Northwest, he is currently studying game design at DigiPen Institute of Technology with a concentration in Level Design and User Research, and an expected graduation date of April 2026.
Level Design Portfolio
Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.
Dev Blog
Explore a variety of topics discussing in depth level design process & lessons learned from projects I've contributed to!
Eyes of the Forest
Eyes of the Forest is a third person narrative driven experience where you play as a mouse named Thistle, navigating and stealthing along the bottom of a long abandoned forest. Secure a mysterious artifact with your mentor, while avoiding the horrific hunters that stalk the forest…