Designing spaces shaped by player reaction.

Carter is a level designer focused on player-readable spaces built through iterative feedback and cross-discipline collaboration. He pairs strong written and verbal communication with a systems mindset to move projects from prototype to polish.

Born and raised in the Pacific Northwest, he is currently studying game design at DigiPen Institute of Technology with a concentration in Level Design and User Research, and an expected graduation date of April 2026.

Carter Hoke portrait
Design Portfolio

Level Design Portfolio

3D Projects 2D Project Level Design Process 2 Projects Shipped to Steam

Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.

Development Blog

Dev Blog

Explore a variety of topics discussing in depth level design process & lessons learned from projects I've contributed to!

Showcase Project:

Eyes of the Forest project showcase

Eyes of the Forest

UE5 26-Person Team Level Design User Research Releasing on Steam

Eyes of the Forest is a third person narrative driven experience where you play as a mouse named Thistle, navigating and stealthing along the bottom of a long abandoned forest. Secure a mysterious artifact with your mentor, while avoiding the horrific hunters that stalk the forest…