Development Blog

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Deep dives into level design process, iteration strategy, and lessons learned from shipped and in-progress projects.

Rebuilding an Encounter for Eyes of the Forest

Rebuilding an Encounter for Eyes of the Forest

A walkthrough of the full process of rebuilding Encounter 3 in Eyes of the Forest — from preproduction and top-down mapping, through blockmeshing, gameplay implementation, and final polish.

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Examining An Encounter From Specter Inspector

Examining An Encounter From Specter Inspector

Hey there! This blog post breaks down encounter design principles, pacing, and gameplay beats of a screen from Specter Inspector, a horror themed 2D task management and evasion game that I served as design lead and level designer for.

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