Designing spaces shaped by player reaction.
Howdy! My name is Carter, I am a level designer with focus on curating player-readable spaces built through feedback and cross-discipline collaboration. I pair strong and consistent written and verbal communication with an open, and adaptable mindset that allows me to bring projects from prototype to polish through mindful iteration!
Currently studying game design at DigiPen Institute of Technology with design specializations in Level Design and User Research, and an expected graduation date of April 26th, 2026.
Take a peek into my level design process on my Level Design Portfolio or Dev Blog pages!
Level Design Portfolio
Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.
Eyes of the Forest
Eyes of the Forest is a third person narrative driven experience where you play as a mouse named Thistle, navigating and stealthing along the bottom of a long abandoned forest. Secure a mysterious artifact with your mentor, while avoiding the horrific hunters that stalk the forest…
Level Design Portfolio
Explore academic cross-disciplinary team projects and solo project work that highlight my level design process.
Dev Blog
Explore a variety of topics discussing in depth level design process & lessons learned from projects I've contributed to!