Examining An Encounter From Specter Inspector
Introduction:
Hey there! This blog post breaks down encounter design principles, pacing, and gameplay beats of a screen from Specter Inspector, a horror themed 2D task management and evasion game that I served as design lead and level designer for.
For more information about Specter Inspector's development, or for some more explanation of mechanics and context, view its project page on carter.hoke.dev. Or play Specter Inspector for yourself on Steam!