Rebuilding an Encounter for Eyes of the Forest
Introduction:
Hey there! This blog post will explore the process I went through to rebuild an encounter in Eyes of the Forest, a Third Person narrative driven atmospheric stealth game. Here's a little context:
One of the academic game teams I joined at my time at DigiPen was Team Reclamation, consisting of 26 members when I joined! One of my main responsibilities was to lead a strike team that would rework one of the most problematic sections of the game, encounter 3.
Encounter 3 lies in a complicated section of the game, at around the halfway point of the experience. The mentor character is injured, and cannot take the same path as the player. The player was just given a slingshot, introducing a new mechanic that can distract a hunter, buying you a chance to get away. The player has made it through the previous two encounters, so difficulty was set to increase here as well.
Seeing all the narrative, mechanic, and level flow challenges present here was very intimidating at first, as this encounter needed to do a lot of heavy lifting to succeed. And I just joined this team of mostly strangers, so getting right to it and proving myself felt important. With all that in mind, I was quite eager to begin. Let's dive into that process!